Version 1.124 Changelog: Changelist not available at this time. We'll update this post at a later time.
Version 1.123 Changelog: Multi-player: -Dedicated server list has been revamped and several game filters are now operational. -Fixed bug where some players were unable to join multiplayer games. -Character turning cap has been made tighter. -The code for finding spawn locations has been moved from scripts to native code, making dedicated servers run smoother.
Single-player: -AI that is following their leader as a tactic now switches to charge when the leader dies. -Item stat display improved in inventory screen. -Retreat order is now operational. -Fixed a critical bug causing occasional crashes. -Tax efficiency has been reduced in easy Campaign difficulty setting. -Kidnapped girl staying on party when quest aborts is fixed. -Village prosperity texts are shown only when the player is the owner. -Fixed bug where hit point loss during a tournament was not cleared at the end of the round. -Player no longer has to pay for staying at vassal's castles. -Prisoner and castle guards are spawned correctly in towns in player's domain. -Surrendering no longer delivers you permanent stat damage. -Player caravans are now stronger. -Player party name change bug is fixed. -Allies' shields can no longer be damaged by friendly fire. -A cut-scene is now shown at weddings.
Both: -The method for calculating damage when your attack connects too soon or too late has been changed. -AI now moves back more effectively in combat to control distance. -Some polearm attack animations have been redone. -Some troop stats and equipment have been rebalanced. -New key combination added to hide overlay mesh (Ctrl + o). -Left-right and up-down keys now cancel each other (instead of one key always overriding another). -Characters now have softer shadows. -The models for several items and weapons have been redone. -Camera raycast direction fix for dungeon-like places.
General: -A ton of other bug fixes and improvements.